- 2D human character designs
- 3D human character designs
- Monster designs
- Backgrounds
2D human character designs
characters designed after a vague idea of the setting (modern post-apocalyptic, years after the catastrophe) and their roles (mechanic, drone driver, strategist):
mechanic costume research |
drone driver mask studies |
preliminary sketch |
character designs for a group wandering in a recently post-apocalyptic universe:
character designs for a narrative game, based on text descriptions (only the bust was needed for the game):
enthusiastic detective |
distracted detective |
friendly but shy street worker |
second version of the same characters after a style change:
characters designed for a fighting game project (the only constraint was to have a variety of ranged and melee, fast and slow, support, tank-like, scout-like units); where there is both concept art and 3D animations, I did the concept art then the 3D art, based on it; where there is only 3D, I did it without concept art:
research for a fencer unit, fast and with few hps |
fast stealth unit |
support unit |
running | idle |
AoE special | ranged attack |
tank unit, basic melee attack | tank unit, running |
sturdy ranged unit, jump | sturdy ranged unit, AoE attack |
3D human character designs
series of twelve low-poly characters based on the prompt "mountain/woods people". No initial 2D concept art: