Characters


  • 2D human character designs
  • 3D human character designs
  • Monster designs
  • Backgrounds




2D human character designs


characters designed after a vague idea of the setting (modern post-apocalyptic, years after the catastrophe) and their roles (mechanic, drone driver, strategist):


mechanic costume research
drone driver mask studies
preliminary sketch


character designs for a group wandering in a recently post-apocalyptic universe:







character designs for a narrative game, based on text descriptions (only the bust was needed for the game):

enthusiastic detective


distracted detective


friendly but shy street worker

second version of the same characters after a style change:




characters designed for a fighting game project (the only constraint was to have a variety of ranged and melee, fast and slow, support, tank-like, scout-like units); where there is both concept art and 3D animations, I did the concept art then the 3D art, based on it; where there is only 3D, I did it without concept art:

research for a fencer unit, fast and with few hps
fast stealth unit
support unit


runningidle
AoE specialranged attack
tank unit, basic melee attacktank unit, running
sturdy ranged unit, jumpsturdy ranged unit, AoE attack



3D human character designs


series of twelve low-poly characters based on the prompt "mountain/woods people". No initial 2D concept art:








Monster designs

project about hybrid animals, their biology, environment and behaviour:






monster characters for a fighting game made during a game jam:


clay sculptures

 Some clay sculptures I made.