- 2D human character designs
- 3D human character designs
- Monster designs
- Backgrounds
2D human character designs
characters designed after a vague idea of the setting (modern
post-apocalyptic, years after the catastrophe) and their roles
(mechanic, drone driver, strategist):
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mechanic costume research |
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drone driver mask studies |
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preliminary sketch |
character designs for a group wandering in a recently post-apocalyptic universe:
character designs for a narrative game, based on text descriptions (only the bust was needed for the game):
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enthusiastic detective |
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distracted detective |
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friendly but shy street worker |
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second version of the same characters after a style change:
characters
designed for a fighting game project (the only constraint was to have a
variety of ranged and melee, fast and slow, support, tank-like, scout-like units); where there is both concept art and 3D animations, I did the concept art then the 3D art, based on it; where there is only 3D, I did it without concept art:
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research for a fencer unit, fast and with few hps |
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